

The core of Forager is all about collecting resources, processing them into other different resources and then using those to build new buildings and craft new items. The puzzles themselves are what makes them worth it, the sense of accomplishment that you get when you complete them, rather than the actual rewards that come with them.


They tend to have a few enemies here and there, but overall, they present you with a puzzle that you must solve in order to clear the dungeon. Nonetheless, while some of the dungeon designs are actually well thought out, they end up not feeling as rewarding as I would’ve hoped.
#Forager game droids series#
This is one clear progression factor that you’ll strive for pretty much right from the very beginning, especially since you’ll have to manage your real estate in order to make an efficient allocation of production buildings.Īs you expand your reach, you’ll gain access to new resources and biomes, but you’ll also face new creatures and be able to enter a series of dungeons. For starters, you start off with only one island, but as you gain coins, either by crafting them out of gold bars, picking them up from fallen enemies or by selling items in the market, you can purchase additional land and connect your territories by building bridges. Still, this doesn’t happen in that specific sense, as there are other things that you can do other than chopping down trees and mining rocks. Forager’s gameplay can be described very briefly, as all you do is run around collecting resources in order to unlock new things that you must then also farm in order to craft them. The game claims to be the “idle game that you want to actively keep playing”, but I honestly couldn’t find an idle element. With that said, after almost 10 hours with the game, I just have to say that I feel like the game’s description can be a bit deceptive. Personally, I must admit that I wasn’t really expecting it to be anything specific, but based on the details shown on the Steam store, I had my own fair share of interest. I didn’t follow its development process prior to its release on Steam, but I knew for a fact that the game went through many testing phases, and that development was mainly supported thanks to Patreon.
